It also recognizes every disk format, it isn't really relevant for most people, but if Nintendo ever puts out 64DD games officially you should be able to play the extracted format provided you rename it to *.d64. You can download Proejct64 3.0 from the download page ( )Ībout 64DD support, the changelog doesn't really mention it but it had a lot of updates between 2.3.2 and 3.0, now it supports Japanese Retail, American Retail (yes it's possible to support that) and Development 64DD IPLs and Disks. The aim is to look at a lot more tests and compare the n64 with the emulator to make it as accurate as possible. Some of the other things I want to look at is removing the use of exception handling, having compiling in another thread, and being able to have RSP in another thread. While this might not be of much use to end users it will give a good reference point. One of the new things I want to work on is getting a configuration where the emulator can run in pure low level software rendered using accurate timing, to get it close to 100% accurate. I will be also maintaining a 3.x branch and doing bug fixes and small features to it and making sure this stays up to date and is good for users to be able to always use. This will be done on a new branch and will be slowly working towards a 4.0 version. I have a lot of huge changes I want to make to the code base of project64. With the release of 3.0, I plan to work on a dual strategy. Some other people I would like to give thanks to are Jahra!n, Witten, RadeonUser, Azimer, Shygoo, Frank, LuigiBlood, theboy181, Gonetz, BlueToonYoshi, Kimbjo, Melchior, retroben, AIO, and krom What is still to be done Project64 exists thanks to a lot of people especially Jabo, Smiff, Gent with help getting it to come to life. There are close to 2000 commits to the source since the last public release. Fixed FPU issue - Indiana Jones, Donkey Kong 64 Cheat system has been rebuilt from the ground up GLideN64 has been added and you can select it as the default plugin in the welcome screen Here is a high level view of the changes: The version has been available in the nightly builds as 2.4 and been worked on for a long time, I am rebranding it to 3.0 to signify the changes. But there is still a long list of things I want to get done. I would have thought working on the project for over 20 years, I would have been done or quit a long time ago. I released the first public version on May 26, 2001, 20 years ago. The post in the link (by Zilmar) Project64 3.0 - 20 Year anniversary ![]() Join us at /r/EmuDev Android Emulator accuracy tests:Īre you an emulator developer? Send the moderators a message if you'd like a user flair reflecting that. Game recommendations: /v/'s Recommended Games Wiki r/SBCGaming - Single Board Computer Gaming (Raspberry Pi, etc) r/EmulationOnPC - For PC and Mac emulation troubleshooting and support r/EmulationOnAndroid - Android emulation and troubleshooting General Computers Handhelds Consoles Nintendo Browse All FAQ Discussion Links Posts asking which games are playable/what the emulator is called/where to get it will be removed.
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